Unreal Fundamentals 1


For my first fundamental task I implemented a number of clever classes:

This windmill spins, it uses two planks that rotate at the same value each tick.
When approached these Marios will spawn a Goomba that falls from the sky.
This Goomba has pathing and will follow the player upon seeing them
This button will turn invisible when pressed with E and reappear/disappear upon pressing it again

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