For this session I wanted to make a recovery system where the player gets a second chance to recover if they are pushed by a platform, as well as making the player collisions more accurate by changing the sprite sheet and improving animations. I also decided to try adding a falling platforms feature.



I used photoshop to adjust the sprite collisions by reducing the space between the sprites:




Here I have adjusted the start and end frames of the animations, as well as combining the jump and flip into one jump animation that plays once and ends with the player in a falling down frame.


Resets the player to their initial position slowly if they are pushed to the left. Only takes effect if there is no collision pushing them.


Creates a test falling platform and sets the basis for random falling platform generation.
The results of this session:

