To begin my games development, I want to implement an item inspecting menu. To do this I used a tutorial and added an actor with a customizable static mesh into the level, then I made an item that is invisible normally but in front of the camera. When the item is picked up it will use an interface to send the item model over to the player and set the model to the item in front of them.
This can also be rotated with the arrow keys, however one direction seems to take precedence over another with how the code is arranged. I will need to fix this for my final version. I am also trying to add a bottle that can be picked up and thrown, however the collision of the bottle keeps forcing the player to move.